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		<title>Spotlight On &#8211; Aion Progress Report</title>
		<link>http://www.coolguysonly.com/2010/03/spotlight-on-aion-progress-report/</link>
		<comments>http://www.coolguysonly.com/2010/03/spotlight-on-aion-progress-report/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.coolguysonly.com/2010/03/spotlight-on-aion-progress-report/</guid>
		<description><![CDATA[We get a brief update on Aion and the upcoming 1.9 patch at GDC 2010.
 Get the full article at GameSpot


		&#8220;Spotlight On &#8211; Aion Progress Report&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 04:07:30 -0800
		
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			<content:encoded><![CDATA[<p>We get a brief update on Aion and the upcoming 1.9 patch at GDC 2010.
<p> <a href="http://www.gamespot.com/pc/rpg/aion/news.html?sid=6253495">Get the full article at GameSpot</a></p>
<hr />
<div>
		&#8220;<a href="http://www.gamespot.com/pc/rpg/aion/news.html?sid=6253495">Spotlight On &#8211; Aion Progress Report</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 04:07:30 -0800
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		<title>Lionheart: King&#8217;s Crusade Impressions &#8211; First Look</title>
		<link>http://www.coolguysonly.com/2010/03/lionheart-kings-crusade-impressions-first-look/</link>
		<comments>http://www.coolguysonly.com/2010/03/lionheart-kings-crusade-impressions-first-look/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:19 +0000</pubDate>
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				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[We join Richard the Lionheart on an alternate-history version of the third Crusade at GDC 2010. 


It&#8217;s GDC 2010. There are a lot of games here. Games like Lionheart: King&#8217;s Crusade from developer NeoCore and publisher Paradox. Lionheart will be a hybrid real-time and turn-based strategy game along the lines of the Total War series, [...]]]></description>
			<content:encoded><![CDATA[<p>We join Richard the Lionheart on an alternate-history version of the third Crusade at GDC 2010. </p>
<p><img src="http://image.com.com/gamespot/images/" /></p>
<p>
It&#8217;s GDC 2010. There are a lot of games here. Games like Lionheart: King&#8217;s Crusade from developer NeoCore and publisher Paradox. Lionheart will be a hybrid real-time and turn-based strategy game along the lines of the Total War series, and it will explore an alternate-history version of the third Crusade. In the annals of real-world history, King Richard the Lionheart arrived at Jerusalem at the port of Cyprus, but was unable to push further, and eventually lost the support of his partners and was, himself, captured. King&#8217;s Crusade suggests a different outcome&#8211;a successful military campaign on the part of Richard to push through all of Jerusalem, along with a separate campaign played from the opposite perspective, namely that of Prince Saladin, who famously thwarted the Crusade.
</p>
<p><div>
                        <a href="http://www.gamespot.com/pc/rpg/lionheartkingscrusade/images/6253494/1/?path=2009%2F336%2F980806_20091203_embed001.jpg&amp;caption=What%2Bif%2BRichard%2Bhad%2Bsucceeded%2Bin%2Bcapturing%2BJersualem%253F%2BFind%2Bout%2Bin%2BLionheart.&amp;rgroup=gdc2010_story&amp;cvr=kyT1"><br />
                        <img class="thumb" src="http://www.coolguysonly.com/wp-content/plugins/wp-o-matic/cache/a2995_980806_20091203_embed001.jpg" alt="" /></a>
<p><a href="http://www.gamespot.com/pc/rpg/lionheartkingscrusade/images/6253494/1/?path=2009%2F336%2F980806_20091203_embed001.jpg&amp;caption=What%2Bif%2BRichard%2Bhad%2Bsucceeded%2Bin%2Bcapturing%2BJersualem%253F%2BFind%2Bout%2Bin%2BLionheart.&amp;rgroup=gdc2010_story&amp;cvr=kyT1">What if Richard had succeeded in capturing Jersualem? Find out in Lionheart.</a></p>
</div>
<p>
We sat down with Richard&#8217;s campaign to begin our adventure by commissioning various types of troops for our armies, including standard foot soldiers and exceptional officers, like captains that increase morale and make battalions more autonomous, and healers that can keep your army on its feet longer. Supplying your army properly will give you more options to prepare for the game&#8217;s real-time battles, such as lining up siege weapons like catapults, digging dikes as barriers, or setting up spike barriers to repel enemy cavalry.
</p>
<p>
From this point, you can take inventory of your current armies and resources, including holy relics that provide magic-like bonuses. and also view your relationships with the game&#8217;s various friendly political factions&#8211;for Richard, these include the king of France, the Templars, and the papal court. These factions serve multiple purposes&#8211;they&#8217;ll lend you their support when they&#8217;re happy with you, and give you the opportunity to make them happy by acting as mission advisors. As a matter of fact, the friendly suggestions of different factions actually act as alternate objectives for whichever mission you&#8217;re taking on next&#8211;France&#8217;s king may prefer you approach a certain mission with subtlety and stealth, while the warlike Templars may demand that you dive headfirst into the enemy army. (And in a pinch, you can also sell your holy relics to the Vatican for some extra cash.)
</p>
<p>
Lionheart is currently in an early state, so there unfortunately isn&#8217;t a great deal to show at GDC. The game will be released later this year.
</p>
<p><a href="http://www.gamespot.com/pc/rpg/lionheartkingscrusade/news.html?sid=6253494#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/pc/rpg/lionheartkingscrusade/news.html?sid=6253494">Get the full article at GameSpot</a></p>
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<div>
		&#8220;<a href="http://www.gamespot.com/pc/rpg/lionheartkingscrusade/news.html?sid=6253494">Lionheart: King&#8217;s Crusade Impressions &#8211; First Look</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 03:50:36 -0800
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		<title>Spotlight On &#8211; Aika Online</title>
		<link>http://www.coolguysonly.com/2010/03/spotlight-on-aika-online/</link>
		<comments>http://www.coolguysonly.com/2010/03/spotlight-on-aika-online/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:17 +0000</pubDate>
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				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[We take our first look at this upcoming free-to-play online role-playing game that focuses heavily on territorial competition.
 Get the full article at GameSpot


		&#8220;Spotlight On &#8211; Aika Online&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 03:32:16 -0800
		
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]]></description>
			<content:encoded><![CDATA[<p>We take our first look at this upcoming free-to-play online role-playing game that focuses heavily on territorial competition.
<p> <a href="http://www.gamespot.com/pc/rpg/aikaonline/news.html?sid=6253492">Get the full article at GameSpot</a></p>
<hr />
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		&#8220;<a href="http://www.gamespot.com/pc/rpg/aikaonline/news.html?sid=6253492">Spotlight On &#8211; Aika Online</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 03:32:16 -0800
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		<title>Spotlight On &#8211; Allods Online</title>
		<link>http://www.coolguysonly.com/2010/03/spotlight-on-allods-online/</link>
		<comments>http://www.coolguysonly.com/2010/03/spotlight-on-allods-online/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:16 +0000</pubDate>
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		<description><![CDATA[We take our first trip on an astral ship in this free-to-play massively multiplayer online role-playing game.
 Get the full article at GameSpot


		&#8220;Spotlight On &#8211; Allods Online&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 03:07:09 -0800
		
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			<content:encoded><![CDATA[<p>We take our first trip on an astral ship in this free-to-play massively multiplayer online role-playing game.
<p> <a href="http://www.gamespot.com/pc/rpg/allodsonline/news.html?sid=6253493">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/pc/rpg/allodsonline/news.html?sid=6253493">Spotlight On &#8211; Allods Online</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 03:07:09 -0800
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		<title>We Just Played Dragon Nest</title>
		<link>http://www.coolguysonly.com/2010/03/we-just-played-dragon-nest/</link>
		<comments>http://www.coolguysonly.com/2010/03/we-just-played-dragon-nest/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:15 +0000</pubDate>
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		<description><![CDATA[We take this colorful free-to-play action role-playing hybrid for a test drive at GDC 2010.
 Get the full article at GameSpot


		&#8220;We Just Played Dragon Nest&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 02:37:05 -0800
		
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			<content:encoded><![CDATA[<p>We take this colorful free-to-play action role-playing hybrid for a test drive at GDC 2010.
<p> <a href="http://www.gamespot.com/pc/rpg/dragonnest/news.html?sid=6253491">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/pc/rpg/dragonnest/news.html?sid=6253491">We Just Played Dragon Nest</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 02:37:05 -0800
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		<title>Spotlight On &#8211; Vindictus</title>
		<link>http://www.coolguysonly.com/2010/03/spotlight-on-vindictus/</link>
		<comments>http://www.coolguysonly.com/2010/03/spotlight-on-vindictus/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:13 +0000</pubDate>
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		<description><![CDATA[We take our first look at this free-to-play hybrid third-person hack-and-slash brawler/role-playing game at GDC 2010.
 Get the full article at GameSpot


		&#8220;Spotlight On &#8211; Vindictus&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 02:07:57 -0800
		
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			<content:encoded><![CDATA[<p>We take our first look at this free-to-play hybrid third-person hack-and-slash brawler/role-playing game at GDC 2010.
<p> <a href="http://www.gamespot.com/pc/rpg/vindictus/news.html?sid=6253481">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/pc/rpg/vindictus/news.html?sid=6253481">Spotlight On &#8211; Vindictus</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 02:07:57 -0800
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		<title>Today on the Spot &#8211; God of War III, True Crime, Fat Princess PSP</title>
		<link>http://www.coolguysonly.com/2010/03/today-on-the-spot-god-of-war-iii-true-crime-fat-princess-psp-4/</link>
		<comments>http://www.coolguysonly.com/2010/03/today-on-the-spot-god-of-war-iii-true-crime-fat-princess-psp-4/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[We had a jam packed LIVE show today for GDC 2010, with games like God of War III, True Crime, Max &#38; The Magic Marker and Fat Princess: Fistful of Cake!  All that and more, Today On The Spot!
Read and Post Comments  &#124;  Get the full article at GameSpot


		&#8220;Today on the Spot [...]]]></description>
			<content:encoded><![CDATA[<p>We had a jam packed LIVE show today for GDC 2010, with games like God of War III, True Crime, Max &amp; The Magic Marker and Fat Princess: Fistful of Cake!  All that and more, Today On The Spot!
<p><a href="http://www.gamespot.com/pc/adventure/truecrimehongkong/video/6253459#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/pc/adventure/truecrimehongkong/video/6253459">Get the full article at GameSpot</a></p>
<hr />
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		&#8220;<a href="http://www.gamespot.com/pc/adventure/truecrimehongkong/video/6253459">Today on the Spot &#8211; God of War III, True Crime, Fat Princess PSP</a>&#8221; was posted by DanM  on Fri, 12 Mar 2010 02:06:38 -0800
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<p><a href="http://www.gamespot.com/rss/game_updates.php?platform=5">Go to Source</a></p>



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		<title>Elemental: War of Magic Updated Impressions &#8211; GDC Progress Report</title>
		<link>http://www.coolguysonly.com/2010/03/elemental-war-of-magic-updated-impressions-gdc-progress-report/</link>
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		<pubDate>Fri, 12 Mar 2010 15:36:11 +0000</pubDate>
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		<guid isPermaLink="false">http://www.coolguysonly.com/2010/03/elemental-war-of-magic-updated-impressions-gdc-progress-report/</guid>
		<description><![CDATA[We take an updated look at this ambitious fantasy-themed strategy game at the 2010 Game Developers Conference. 


Is it the month of March yet? Check. Jam-packed Moscone Convention Center in San Francisco? Check. Watching an updated demonstration for the upcoming fantasy strategy game Elemental: War of Magic with Stardock frontman Brad Wardell? Check. It must [...]]]></description>
			<content:encoded><![CDATA[<p>We take an updated look at this ambitious fantasy-themed strategy game at the 2010 Game Developers Conference. </p>
<p><img src="http://image.com.com/gamespot/images/" /></p>
<p>
Is it the month of March yet? Check. Jam-packed Moscone Convention Center in San Francisco? Check. Watching an updated demonstration for the upcoming fantasy strategy game Elemental: War of Magic with Stardock frontman Brad Wardell? Check. It must be GDC 2010. And it must be time to get a progress report on this ambitious strategy game from the creator of the Galactic Civilizations series. And here&#8217;s the first update: the first phase of the game&#8217;s community beta, which takes place entirely using the game&#8217;s fully-zoomed-out &#8220;cloth map&#8221; view, may be drawing to a close soon, and pending the community&#8217;s approval, the second phase of beta may be starting soon.
</p>
<p><div>
                        <a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/6253475/1/?path=2010%2F069%2Freviews%2F954860_20100311_embed001.jpg&amp;caption=Welcome%2Bto%2BElemental%253A%2BWar%2Bof%2BMagic.%2BWhat%2Bwould%2Byou%2Blike%2Bto%2Bresearch%2Btoday%253F&amp;cvr=N4l1"><br />
                        <img class="thumb" src="http://www.coolguysonly.com/wp-content/plugins/wp-o-matic/cache/ca25d_954860_20100311_embed001.jpg" alt="" /></a>
<p><a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/6253475/1/?path=2010%2F069%2Freviews%2F954860_20100311_embed001.jpg&amp;caption=Welcome%2Bto%2BElemental%253A%2BWar%2Bof%2BMagic.%2BWhat%2Bwould%2Byou%2Blike%2Bto%2Bresearch%2Btoday%253F&amp;cvr=N4l1">Welcome to Elemental: War of Magic. What would you like to research today?</a></p>
</div>
<p>
For those of us not lucky enough to be in beta, here&#8217;s a quick catch-up: Elemental is intended to be Stardock&#8217;s answer to Microprose&#8217;s cult classic Master of Magic, a game that challenged you to conquer an ancient fantasy world as the sorcerer leader of a specific nation, spreading your influence through military might or wizardly research. But the studio is definitely making the game its own by introducing numerous key differences. To name just a few: Unlike Master of Magic, which had elves and dwarves, Elemental&#8217;s base game will have only human factions, six of them to be exact (though if the industrious fan community happens to use Elemental&#8217;s powerful toolset to make elf and dwarf factions, Stardock won&#8217;t object). And while Master of Magic took place in a lush world where each wizard started his career with a castle, holdings, and a basic army, in Elemental, you begin your adventure as a lone immortal wizard on a devastated landscape starting from scratch&#8230;no armies, no castle, no nothing.
</p>
<p>
A standard session of Elemental begins much like any other world-conquering strategy game of this sort (such as Civlization or GalCiv), in that you can choose specific parameters that define the world (the world size, victory conditions, and so on). Once you&#8217;ve generated a new world to conquer, you can move on to creating your sorcerous sovereign using a variety of customization options, including gender, skin tone, different faces, different hairstyles, and different apparel, as well as different ability scores (such as strength and intelligence), and specific exceptional advantages and mitigating weaknesses. You then create a &#8220;card&#8221; for your sovereign, reminiscent of a collectible card from Magic: The Gathering which displays the character&#8217;s statistics and portrait&#8211;you can even choose a dramatic pose for the character and enter a custom flavor text quote at the bottom. (And as it turns out, you&#8217;ll create custom cards for any army units you end up designing, too.)
</p>
<p>
When you have a sovereign created, you&#8217;ll then be able to explore the barren, largely uncivilized world. While the key to exploring the world and discovering key resources and other nations&#8217; holdings is to walk across as many tiles as possible, your sovereign can also perform &#8220;subtile&#8221; movements within a single tile to explore that tile&#8217;s contents, which will come into play with the game&#8217;s various quests. But your first order of business will be to expend part of your character&#8217;s wizardly essence to create your first home city. Home cities can have up to five levels of development and will grow in size depending on each city&#8217;s current population and available food. Elemental will have a built-in modifier that will multiply the benefits of any improvements you build in your city by your city&#8217;s level. So, if you&#8217;ve built a library in your town that increases the amount of magical research the burg can provide by a single research point, and the town is at level five, the library will actually produce five times as many research points (five total, in this case). And since it turns out that every Elemental map will have a limited amount of food supplies (such as grain patches and fruit orchards that must be discovered by exploration), the limited food and high-level bonuses of developed cities mean that you&#8217;ll be better served by having fewer, more well-tended cities, rather than a whole bunch of low-level villages.
</p>
<p>
Wardell explains that in addition to offering strategic depth with Elemental, Stardock is also pushing harder for more transparency and more-straightforward statistics that are easier to understand (rather than using black box formulas under the hood). For instance, while each town can research one of five different fields (civilization, warfare, magic, adventure, and diplomacy), research bonuses will be clearly displayed at the town view menu. In addition, while diplomacy will be an important part of the game specifically for the purpose of not only forming trade treaties, but also for marrying off your sovereign to neighboring nations&#8217; potentates to sire several generations of children, bartering will be much more transparent with a &#8220;scoring&#8221; system that shows exactly how interested another nation is in whatever olive branch (or pile of gold, or unwed child) you&#8217;re offering.
</p>
<p>
Diplomacy will be an important part of most any Elemental session for the purposes of both trade and marrying into other other nations. For instance, along with trading for goods, you can also form research pacts with other nations that are mutually beneficial to each partner, granting a continuous research bonus. This pact is completely free of charge, but one nation might have considerable bonuses along that particular research line and may not receive as much of a benefit as the offering nation&#8230;in which case, the deal may not be worth taking. Wardell suggests that without forming these pacts, research will be slow going indeed, and that the intention is to encourage players to sign such treaties frequently. More importantly, diplomacy will pave the way for your sovereign, and your sovereign&#8217;s children, to marry into other nations. Elemental will have a somewhat randomized genetics system that will spawn children that tend to resemble one parent more than another&#8211;but when a child is born, it will take many turns for it to mature enough to adulthood and manifest its statistics. So, whether or not your kid ends up having its father&#8217;s swordarm or its mother&#8217;s wits won&#8217;t be clear for many turns (this is to discourage players from constantly reloading a saved game to get the best possible set of statistics for their offspring). However, when a child is born, it must choose to join the nation of either its mother or father. In order to increase the odds that your grandchild will join your nation, you&#8217;ll need to release control of your sovereign&#8217;s offspring (who gave rise to the grandchild) to that other nation, losing that offspring in the process.
</p>
<p><div>
                        <a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/6253475/2/?path=2010%2F069%2Freviews%2F954860_20100311_embed002.jpg&amp;caption=You%2Bcan%2Bcreate%2Byour%2Bown%2Bcustom%2Bsovereign%2Bcharacter%252C%2Bright%2Bdown%2Bto%2Bappearance%252C%2Bapparel%252C%2Band%2Binspiring%2Bmotto.&amp;cvr=NwL."><br />
                        <img class="thumb" src="http://www.coolguysonly.com/wp-content/plugins/wp-o-matic/cache/ca25d_954860_20100311_embed002.jpg" alt="" /></a>
<p><a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/6253475/2/?path=2010%2F069%2Freviews%2F954860_20100311_embed002.jpg&amp;caption=You%2Bcan%2Bcreate%2Byour%2Bown%2Bcustom%2Bsovereign%2Bcharacter%252C%2Bright%2Bdown%2Bto%2Bappearance%252C%2Bapparel%252C%2Band%2Binspiring%2Bmotto.&amp;cvr=NwL.">You can create your own custom sovereign character, right down to appearance, apparel, and inspiring motto.</a></p>
</div>
<p>
While diplomacy is all well and good, there are those of us out there who feel that crushing our enemies, seeing them driven before us, and hearing the lamentations of their women are the best in life. Those players will make extensive use of Elemental&#8217;s unit designer, which, at first, will let you start with little other than a peasant with some kind of stick (pointy or otherwise), though with enough research and resources, can eventually become a swordsman in plate armor. However, Wardell points out that metal will be an actual resource in the game, and without it, you won&#8217;t be able to forge metal weapons or armor&#8211;which again underscores the importance of aggressive exploration. Military units will yield the best results when combined by placing them on the same tile, turning them into an army. Since armies will eventually square off against each other, you&#8217;ll do well to have well-rounded armies with archers, swordsmen, catapults, and halberdiers (rather than 50 archers who will be pounded to paste by a strong melee army).
</p>
<p>
Elemental has seemed more intriguing each time we&#8217;ve seen it, and now that we&#8217;ve taken a closer look at some of its newly-implemented strategic elements, we&#8217;re more excited than ever to finally play it. The game is currently scheduled for a summer release, but Wardell suggests that the game is so important to get right that if the beta testers don&#8217;t feel the game is up to snuff&#8230;&#8221;who knows.&#8221;
</p>
<p><a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6253475#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6253475">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/news.html?sid=6253475">Elemental: War of Magic Updated Impressions &#8211; GDC Progress Report</a>&#8221; was posted by Andrew Park  on Fri, 12 Mar 2010 01:35:18 -0800
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<p><a href="http://www.gamespot.com/rss/game_updates.php?platform=5">Go to Source</a></p>



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		<title>Mass Effect 2 Kasumi  Stolen Memory DLC First Impressions</title>
		<link>http://www.coolguysonly.com/2010/03/mass-effect-2-kasumi-%c2%85-stolen-memory-dlc-first-impressions-2/</link>
		<comments>http://www.coolguysonly.com/2010/03/mass-effect-2-kasumi-%c2%85-stolen-memory-dlc-first-impressions-2/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:10 +0000</pubDate>
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		<description><![CDATA[We head back to the Normandy and meet a new companion in our look at this upcoming DLC.
 Get the full article at GameSpot


		&#8220;Mass Effect 2 Kasumi &#8230; Stolen Memory DLC First Impressions&#8221; was posted by Randolph Ramsay  on Thu, 11 Mar 2010 23:33:44 -0800
		
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]]></description>
			<content:encoded><![CDATA[<p>We head back to the Normandy and meet a new companion in our look at this upcoming DLC.
<p> <a href="http://www.gamespot.com/pc/rpg/masseffect2workingtitle/news.html?sid=6253479">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/pc/rpg/masseffect2workingtitle/news.html?sid=6253479">Mass Effect 2 Kasumi &#8230; Stolen Memory DLC First Impressions</a>&#8221; was posted by Randolph Ramsay  on Thu, 11 Mar 2010 23:33:44 -0800
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		<title>Today on the Spot &#8211; God of War III, True Crime, Fat Princess PSP</title>
		<link>http://www.coolguysonly.com/2010/03/today-on-the-spot-god-of-war-iii-true-crime-fat-princess-psp-3/</link>
		<comments>http://www.coolguysonly.com/2010/03/today-on-the-spot-god-of-war-iii-true-crime-fat-princess-psp-3/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:36:08 +0000</pubDate>
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		<description><![CDATA[We had a jam packed LIVE show today for GDC 2010, with games like God of War III, True Crime, Max &#38; The Magic Marker and Fat Princess: Fistful of Cake!  All that and more, Today On The Spot!
Read and Post Comments  &#124;  Get the full article at GameSpot


		&#8220;Today on the Spot [...]]]></description>
			<content:encoded><![CDATA[<p>We had a jam packed LIVE show today for GDC 2010, with games like God of War III, True Crime, Max &amp; The Magic Marker and Fat Princess: Fistful of Cake!  All that and more, Today On The Spot!
<p><a href="http://www.gamespot.com/wii/action/maxthemagicmarker/video/6253459#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/wii/action/maxthemagicmarker/video/6253459">Get the full article at GameSpot</a></p>
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		&#8220;<a href="http://www.gamespot.com/wii/action/maxthemagicmarker/video/6253459">Today on the Spot &#8211; God of War III, True Crime, Fat Princess PSP</a>&#8221; was posted by DanM  on Fri, 12 Mar 2010 02:06:38 -0800
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